# α ## α1.1.1 * Fix autosave timing * Change naming after unity * Patch notes page made better * Favicon! ### α1.1.0 * Better prestige code * Fixed the bug that meant e1e16+ IP didn't affect multipliers correctly! * Fix exporting and made it better * Automation!! Auto Max All and Auto Prestige now available post-celerity!! * You can go really far now, almost to a googolplex, if you have a supercomputer * Actually (almost) infinite layers without lag in α1.2.0 * Better time system that doesn't rely on fps ## α1.0 ### α1.0.5 * Bug fix in importing * Bug fix in autosave toggle not saving ### α1.0.4 * Fixed the loading system, so that it accepts saves from before α1.0.3 ### α1.0.3 * Added import and export options * Added more save, load, and autosave options ### α1.0.2 * Added a title (lol, should've been way earlier) * Added stats ### α1.0.1 * Removed the Undefined Dimension (serves me right for not testing my naming code...) ### α1.0.0 * Lots of stuff * Gooder prestige system * Less lag * Big numbers * 435673rd Dimension * Buy and buy max buttons turn red if you can't afford something * Prestige layer names * Can't remember other things but there were others ********************************************************* # pre-α ## pre-α0.6 * I started over * Quite different UI * Fun coloured UI (temporary) * Generators and 1st prestige layer * No prestige yet ## pre-α0.5 * Prestige system * (Bad code) => {lag} * Starting over(); ## pre-α0.4 * Normal dimensions * No floating point errors * Stuff actually pretty good ## pre-α0.3 * First update after resetting everything * Okay UI * 1st Dimension * Floating Point Errors ## pre-α0.2 * Fix stuff * Still no gameplay ## pre-α0.1 * Some UI * No gameplay yet ## pre-α0.0 * Practically nothing but framework behind the scenes